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Diced_Ham's Guide to Titus

Writer's picture: Diced_HamDiced_Ham

Are you not entertained... by the slaughter of enemy followers!?

Overview


In this series, we will give you a quick breakdown of each champion. This is geared mostly towards people who have not played with this champion much, so it’s not an in-depth tactical treatise. This is more of a quick breakdown and assessment of the champion.


We will grade each champion’s offense, defense, support, mobility, and control. We’ll explain each grade and then give you a quick vision of a dream activation for that champion.


In a separate series, Grumpy has written about how champions match up with each other. Here are the matchup evaluations for Guardians, Maelstroms, Slayers, and Shapers.


Here is the grading scale for each category:

Awful

Bad

Average

Good

Outstanding


Here are TItus' cards:





Intro


While some champions have mystic powers or giant stone golems, Titus relies on his twin strengths of murder and yelling. He is a brutal, down-and-dirty melee champ who cuts through enemy followers like a crowbar through a birthday cake.


Offense - Outstanding


Titus’ damage output at range 1 is staggering. With good placement he can roll 22 damage dice in a single Clash phase (an un-buffed Rangosh rolls 12). And unlike other, more specialized Maelstroms, Titus’ one-giant-sword-fits-all approach means he really doesn’t have any bad matchups in terms of targets. Peet’s 5/1 Sneaky Stabbers? Sweeping Slash has a 61% to hit, and will almost certainly KO. Rhodri’s Household Guard, buffed up to 2/5 with a self-applied armor boon? Piercing Strike still has a 61% to sail past that dodge 2 and KO them as well. When there are no followers to butcher Titus doesn’t mind taking a meaty swing at an enemy champ, either.


Meanwhile if the Glory Seekers circle their victim, they can roll a 6/7 with Surround Pound - easily the equivalent of a top-tier Slayer attack.


Defense - Bad


At 3/3 and only 5 HP, Titus is a Slayer magnet. A 5/5 attack will typically KO him in only two hits. His strong attacks mean he’s likely to give as good as he gets, but against a ranged opponent Titus is going down hard. The upside is that he can really only be threatened by champs, as all followers will struggle against his passive, Superiority, boosting him to a 4/4 defense stat.


Support - Good


Titus has a surprisingly robust support/control game. Challenge allows you to dicelessly apply any two blights to an opponent - a feat that can otherwise only be achieved using Morrigan or Rattlebone’s ultimates. It’s the perfect way to strip a would-be victim of both dodge and armor, or slow an enemy champ to save your banner while nerfing their attacks at the same time. Try to plan ahead for whichever blight the opponent is likely to give you in return - you're taking one for the team, here.


Mobility - Average


Not great. Humans in general are slow in Godtear, and Titus is no exception. Maelstroms, however, are fast. Titus strikes the balance with the Glory Seekers’ ability Roar of Battle, which gives a friendly champion within range 2 of any Glory Seeker a 1-hex boost. It’s a reliable way to subtly speed up your entire warband and spoil your opponent’s control game by moving your champions out-of-turn.


Control - Good


I’ll Kill You All is both Titus’ motto and a key piece of his kit, a 6 accuracy reposition that moves all enemy followers of a single unit within range 3. You can tear apart an opponent’s wall, build a new one (out of their own followers!) or just force all those soft targets to come one step closer.

The Glory Seekers’ Outflank is also a great way to lock up enemy champs by fanning out and surrounding them, while also setting them up for a nasty Surround Pound in the Clash phase.


Dream Activation


Here we have a situation in which Titus is out of position to do what he wants - he can’t reach that banner, and a Piercing Strike to the Knightshades, while tempting, would only leave him open to attack from Skullbreaker. Unless…



He uses his first action to advance 2 hexes. Then his ult, Path of Destruction, allows Titus - as a single action - to execute both Knightshades with Piercing Strike (81% probability each), then move 1 additional hex (even if the Knightshades are still alive!) to crush the banner and finally bring it home with a Sweeping Slash to both the Tooth Bearer (81%) and Skullbreaker (66%), picking him off before the orc can do any damage. A massive 14-step swing.



Summary


Titus is a solid all-arounder with top tier damage output and above-average control. He excels in scenarios that encourage close-quarter combat (Life, Death, Knowledge), but struggles with speed and defense. He likes to ally with fast Shapers to help balance out his slow movement and minimal banner game, and hates facing ranged Slayers.

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